Mine hijacks
Beats other players to gold mines. Sub-second response the moment a tile becomes claimable. Recaptures yours when someone else gets there first.
Hijacks gold mines from other players. Joins virtually every alliance raid. Runs unattended for weeks. Two tasks — done exceptionally well.
Beats other players to gold mines. Sub-second response the moment a tile becomes claimable. Recaptures yours when someone else gets there first.
Joins virtually every raid window. Reads the call, picks open slots, dispatches with your troop set — fast enough to never miss a rally.
Low memory, near-zero CPU when waiting. Runs alongside your work or game without stealing system resources.
Truly unattended. Days, weeks of continuous operation without intervention. Doesn’t drift, doesn’t get stuck.
The bot runs on Windows; the game runs inside an Android sandbox. Anti-cheat is confined to the sandbox and can’t enumerate processes on the host.
Reads the game’s pixels via screen capture, dispatches taps back. Engineered for minimal memory and near-zero idle CPU.
Game loop and anti-cheat run here. The scanner can’t reach the host process.
OS boundary — anti-cheat inside the Android VM can't enumerate processes on the Windows host. From inside the game, the bot is indistinguishable from a human player.
LDPlayer for the safer setup. PC client for native speed on a dedicated machine.
Game runs in an Android emulator. Anti-cheat stays sandboxed, so the bot is invisible to it.
400 × 522, DPI 240.ts-helper-latest.zip, extract, right-click Run as Admin.bat→ Run as administrator. Enter your pairing code on first launch.Native Windows speed, no emulator overhead. Use a dedicated host so anti-cheat sees only the game.
ts-helper-window-presets-latest.zip, extract, run resize-game-400.bat (the UAC prompt is normal).ts-helper-latest.zip, extract, right-click Run as Admin.bat→ Run as administrator. Enter your pairing code.With the LDPlayer setup — yes. The bot runs on Windows as a separate process; the game runs in an Android sandbox; anti-cheat is confined to the sandbox and can’t enumerate processes on the host. For the PC client setup, use a dedicated Windows machine over RDP — anti-cheat sees both processes when they run together on the same machine.
Sub-second from the moment a tile becomes claimable. The bot reads the game frame and dispatches the claim before competing players can react. In practice this means consistently winning mine races against human players.
No — Windows only. The bot either drives the Tiles Survive PC client directly, or drives the Android version running in LDPlayer on a Windows machine.
Speed and focus. We do exactly two things — gold mines and alliance raids — but we do them faster and more reliably than bots packing 23 features. Sub-second hijack response, joins virtually every raid window, runs unattended for weeks. Paid bots ($15–$110/month) add multi-account orchestration and cloud servers; if that's what you need, they're worth it. If you want one account that wins mine races and never misses a raid, this is.
It started as an engineering project for a game we play. The current download is the full agent; we don’t lock features behind a paywall. A premium tier may appear later for cloud hosting or multi-account orchestration — the core bot stays free.
Yes. The agent recovers from every interruption — popups, ad dialogs, network blips, VPN reconnects, even client crashes. Memory stays bounded and CPU is near zero when waiting. The longest verified continuous runs are in the multi-week range.
ts-helper-window-presets-latest.zip.